Saturday, July 20, 2013

Submission of Project 3: A Maximum 90 seconds Animation of the Completed 3D Scene



Computer Applications Project 3: Belum Forest Retreat House

by

ANGELINE KON KEE HOOI      0302068





Here's the link to the video for HD version





Thanks =)


Monday, July 15, 2013

Work In Progress of Project 3: A Maximum 90 seconds Animation of the Completed 3D Scene

Using 3Ds Max to set up the camera path for animation rendering of maximum 90s.....





Then, create a spline to set up the camera path and raise it to eye-level view.




To let the camera follow the splines, create a camera and click on Motion> Assign Controller Position: Position XYZ
Then, click the little box at the top left corner Path Constraint to enable "Path Constraint"
After that, click Add Path and select the line that has been created.
Rotate the camera view to any desired direction or click "Follow Path" to face the line.
 





Creating a boat path for it to move during the animation video.
At Assign Position Controller, select 'Path Constraint'. Add Path and select the spline
To create a smooth turning, modify the line vertex and set the fillet value.





At Render Setup [F10], Click Global Illumination> Reuse FG and GI Disk Caching> Final Gather Map>  Read FG Point Only from Existing Map files> Generate Final Gather Map File Now to compute Final Gather Points to save rendering time.
Render all the frames and merge into a movie by saving them as Avi file.




Main Problems......


Long Hours of Test Renderings :(   :(    :(    :(



Image size 1920 x 1080 for almost 9 hours



Image size 640 x 480 for 4 hours





Low Video Quality :( :( :( :(  :(


Test 1
Rendering Wooden Stairs to Lake
http://youtu.be/eROumcvlAW0

Test 2
http://youtu.be/X7CeJnOfAYI


Test 3
Edited Version
http://youtu.be/F34Fn5_eBLI





Missing External Files :(  :(


















Problem Solving Time....


Decided to modify the size of the terrain to reduce rendering time





Creating a dome for the surrounding environment





Modifying the female the human model to fit her into the boat







Editing Time......



Using Adobe After Effects to readjust the exposure and reduce noise in the video  




The scene in animation video were split into 8 frames to save rendering time
Stitch the rendered clips using video editing software such as Window Movie Maker for the animation.





Adding background music and nature sound effects to enhance the effect.



Friday, June 21, 2013

Submission of Project 2b: Still Rendering with Materials, Lights, Camera Views with Site Context (Interior Renderings)




Eye-level View of the Living Room











Eye-level View of Bedroom










Work In Progress for Project 2b: Still Rendering with Materials, Lights, Camera Views with Site Context (Interior Renderings)

Test renderings

Living Room (no lights)





Vestibule



Living Room with lights on







The Piano Corner



Corridor


The Double Volume Bedroom 


Ceiling Light Set in the Bedroom




Bathroom




Creating Ceiling Lights




Using "Boolean" to cut the steel bars for stairs




Adding Furniture




Need to edit, re-scale and find own material since there are missing files for material :(




Adding Interior Lighting




Using UVW Map to adjust the carpet texture 




Adjusting the light settings. Emit lights from disc and ensure the radius is same as the cove light.




Duplicating the covelight using instance copy after creating one spotlight.




Creating custom-made ceiling in the living room for the ceiling lights using basic box shapes.




Turning off trees and shrubs layer to reduce obstructed view



Friday, June 7, 2013

Submission for Project 2a: Still Rendering with Materials, Lights, Camera Views with Site Context

Exterior Renderings





View from the lake during the dusk








View from the Lake during the day








Bird's eye View 1








Bird's eye View 2








Work In Progress for Project 2a: Still Rendering with Materials, Lights, Camera Views with Site Context




Rendering Exterior Wall




Rendering column bases




Rendering Roof




Rendering window frame and glass
Edit Poly, polygon to select the window frames  to set Material ID before assigning types of materials




Rendering Stairs and Platform 
UVW Map was used to adjust the size of wooden slates




Rendering the Walkway



Making Terrain by creating a plane then paint soft selection, paint deformation to push/pull the terrain surface




Rendering Grass on Terrain
UVW Map was used adjust the grass to a comfortable view




Rendering the Lake
Lake water was created using a plane




Adding trees to the surrounding area




Setting up the scene



Furniture was added to interior of the house




Daylight and mr Sky Portal were added to improve lighting




Setting few target cameras to find a point of view for rendering










The original background of the rendered image


Day and Night Comparison



After adding human silhouette and enhancing the background of the sky using Adobe Photoshop CS6