Friday, June 21, 2013

Submission of Project 2b: Still Rendering with Materials, Lights, Camera Views with Site Context (Interior Renderings)




Eye-level View of the Living Room











Eye-level View of Bedroom










Work In Progress for Project 2b: Still Rendering with Materials, Lights, Camera Views with Site Context (Interior Renderings)

Test renderings

Living Room (no lights)





Vestibule



Living Room with lights on







The Piano Corner



Corridor


The Double Volume Bedroom 


Ceiling Light Set in the Bedroom




Bathroom




Creating Ceiling Lights




Using "Boolean" to cut the steel bars for stairs




Adding Furniture




Need to edit, re-scale and find own material since there are missing files for material :(




Adding Interior Lighting




Using UVW Map to adjust the carpet texture 




Adjusting the light settings. Emit lights from disc and ensure the radius is same as the cove light.




Duplicating the covelight using instance copy after creating one spotlight.




Creating custom-made ceiling in the living room for the ceiling lights using basic box shapes.




Turning off trees and shrubs layer to reduce obstructed view



Friday, June 7, 2013

Submission for Project 2a: Still Rendering with Materials, Lights, Camera Views with Site Context

Exterior Renderings





View from the lake during the dusk








View from the Lake during the day








Bird's eye View 1








Bird's eye View 2








Work In Progress for Project 2a: Still Rendering with Materials, Lights, Camera Views with Site Context




Rendering Exterior Wall




Rendering column bases




Rendering Roof




Rendering window frame and glass
Edit Poly, polygon to select the window frames  to set Material ID before assigning types of materials




Rendering Stairs and Platform 
UVW Map was used to adjust the size of wooden slates




Rendering the Walkway



Making Terrain by creating a plane then paint soft selection, paint deformation to push/pull the terrain surface




Rendering Grass on Terrain
UVW Map was used adjust the grass to a comfortable view




Rendering the Lake
Lake water was created using a plane




Adding trees to the surrounding area




Setting up the scene



Furniture was added to interior of the house




Daylight and mr Sky Portal were added to improve lighting




Setting few target cameras to find a point of view for rendering










The original background of the rendered image


Day and Night Comparison



After adding human silhouette and enhancing the background of the sky using Adobe Photoshop CS6